Posts Tagged “animation”

14th-16th Nov 08, Wellington Convention Center, Wellington NZ

AnimfxNZ is a world-class conference dedicated to the state of the art in Animation, Games Visual Effects and Film Technology. The conference is held annually in one of the world’s leading cities for Digital Media creation, Wellington, New Zealand. Now in its third year, AnimfxNZ 08 brings together a mix of international speakers including animated feature directors, vfx supervisors, digital artists and game developers, to present, share and interact with attendees from all over the world. AnimfxNZ is organised by the NZ GAV Trust, a group of digital media professionals dedicated to advancing the Games, Animation and VFX industries in New Zealand.

Hosted in partnership with the Visual Effects Society (VES), AnimfxNZ is fast becoming the ‘must attend’ event for discovering new talent, networking with leading industry executives and learning about the exciting trends in the rapidly changing landscape of the digital media industry.”

Official website

Programme

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Expressions are capable to animate an object without necessarily make use of keyframes.
One of the most simple expressions, and also one of the most useful, is Wiggle.

To apply an expression, select the proprieties one by one and go to Animation> Add expression. The shortcut is Alt+click on the animation stopwatch.
One the expression have been added, press Enter on the numeric pad or click any area outside the expression, to close the expression editor.
To temporary disable the expression, click the = icon on the left side of the expression.

- To randomly wiggle position use:

wiggle(5,50)

where 5 is frequency (times per second)
and 50 is magnitude (how many pixels movement)

- To randomly wiggle rotation:

wiggle(5,50)

where 5 is frequency (times per second)
and 50 is magnitude (how many degrees movement)

- To randomly wiggle scale:

wiggle(5,50)


where 5 is frequency (times per second)
and 50 is magnitude (how much in percentage)

- To randomly wiggle position and scale, just horizontal movement:

w = wiggle(5,50);
[w[0], value[1]]

where “w” is the short name for wiggle(5,50)
[0] is x, horizontal
[1] is y, vertical
“value” commits the actual value
to start a new row, just press enter on the keyboard

- To randomly wiggle position and scale, just vertical movement:

w = wiggle(5,50);
[value[0], w[1]]


where “w” is the short name for wiggle(5,50)
[0] is x, horizontal
[1] is y, vertical
“value” commits the actual value

- To equally animate scale on both x and y (horizontally and vertically) use the following expression:

w = wiggle(5,50)[0];
[w,w]

Where “w” sets a unique value for wiggle, and the array [w,w] apply the same value to both x and y

The same expression applied to position, makes the layer moving diagonally only.

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